{"$schema":"https://ui.shadcn.com/schema/registry-item.json","name":"split-button","type":"registry:ui","title":"Split button","description":"A primary action with a menu of nearby alternatives.","categories":["actions"],"dependencies":["@radix-ui/react-dropdown-menu","lucide-react","motion"],"registryDependencies":["https://ui.teamofsilicons.com/r/silicon-motion-tokens.json","https://ui.teamofsilicons.com/r/text-morph.json"],"files":[{"path":"registry/components/split-button/split-button.tsx","type":"registry:component","target":"@components/silicon-ui/split-button/split-button.tsx","content":"\"use client\";\n\nimport { isValidElement } from \"react\";\nimport type { CSSProperties, ReactNode } from \"react\";\nimport * as DropdownPrimitive from \"@radix-ui/react-dropdown-menu\";\nimport { AnimatePresence, motion, useReducedMotion } from \"motion/react\";\nimport type { TargetAndTransition } from \"motion/react\";\nimport { ChevronDown } from \"lucide-react\";\nimport { MenuHighlight, useMenuHighlight } from \"../lib/menu-highlight\";\nimport { motionTokens } from \"../lib/motion-tokens\";\nimport { TextMorph } from \"../text-morph/text-morph\";\nimport styles from \"./split-button.module.css\";\n\nexport interface SplitButtonAction { label: string; onSelect?: () => void; disabled?: boolean; destructive?: boolean; icon?: ReactNode; }\nexport interface SplitButtonProps { label: string; actions: SplitButtonAction[]; onClick?: () => void; disabled?: boolean; icon?: ReactNode; variant?: \"primary\" | \"secondary\"; }\n\nconst rest: TargetAndTransition = { opacity: 1, y: 0, scale: 1, filter: \"blur(0px)\" };\nconst fadeIn: TargetAndTransition = { ...rest, opacity: 0 };\nconst fadeOut: TargetAndTransition = { opacity: 0, transition: { duration: motionTokens.duration.instant } };\nconst iconIn: TargetAndTransition = { opacity: 0, scale: .6, filter: `blur(${motionTokens.blur.subtle}px)` };\nconst iconOut: TargetAndTransition = { ...iconIn, transition: { duration: motionTokens.duration.fast, ease: [...motionTokens.ease.standard] } };\n/** Scale rides the spring; opacity and blur tween so blur never overshoots below zero. */\nconst iconEnter = { ...motionTokens.spring.snappy, opacity: { duration: motionTokens.duration.fast, ease: [...motionTokens.ease.enter] }, filter: { duration: motionTokens.duration.fast, ease: [...motionTokens.ease.enter] } } as const;\n\n/** Names the icon element, so swapping Copy for Check morphs while a re-render of the same icon stays still. */\nfunction iconKey(node: ReactNode): string {\n  if (!isValidElement(node)) return node == null || typeof node === \"boolean\" ? \"\" : String(node);\n  const type = node.type as string | { displayName?: string; name?: string };\n  return typeof type === \"string\" ? type : type?.displayName ?? type?.name ?? \"icon\";\n}\n\n/** The main action morphs its icon and label in place while its width follows on a spring; the menu half never scales, so the menu opens from a still anchor. */\nexport function SplitButton({ label, actions, onClick, disabled, icon, variant = \"primary\" }: SplitButtonProps) {\n  const reduced = useReducedMotion() ?? false;\n  const { highlight, reset, contentProps } = useMenuHighlight();\n  const glyph = iconKey(icon);\n  return <DropdownPrimitive.Root onOpenChange={open => { if (open) reset(); }}>\n    <div className={[styles.group, variant === \"secondary\" ? styles.secondary : \"\"].filter(Boolean).join(\" \")}>\n      <button className={styles.primary} type=\"button\" onClick={onClick} disabled={disabled}>\n        <span className={styles.primarySlot} aria-hidden=\"true\">\n          <span className={styles.primaryContent}>\n            {icon ? <span className={styles.mainIcon}><AnimatePresence initial={false}><motion.span key={glyph} className={styles.iconPhase} initial={reduced ? fadeIn : iconIn} animate={rest} exit={reduced ? fadeOut : iconOut} transition={reduced ? { duration: motionTokens.duration.instant } : iconEnter}>{icon}</motion.span></AnimatePresence></span> : null}\n            <TextMorph>{label}</TextMorph>\n          </span>\n        </span>\n        <span className={styles.srOnly} aria-live=\"polite\">{label}</span>\n      </button>\n      <DropdownPrimitive.Trigger className={styles.trigger} type=\"button\" aria-label={`${label} more actions`} disabled={disabled}><ChevronDown className={styles.chevron} size={16} strokeWidth={1.75} aria-hidden=\"true\" /></DropdownPrimitive.Trigger>\n    </div>\n    <DropdownPrimitive.Portal><DropdownPrimitive.Content className={styles.menu} sideOffset={4} align=\"end\" collisionPadding={12} loop {...contentProps}>\n      <MenuHighlight state={highlight} className={styles.highlight} />\n      {actions.map((action, index) => <DropdownPrimitive.Item key={action.label} className={[styles.item, action.destructive ? styles.destructive : \"\"].filter(Boolean).join(\" \")} data-tone={action.destructive ? \"danger\" : undefined} style={{ \"--i\": index } as CSSProperties} disabled={action.disabled} onSelect={action.onSelect}>{action.icon ? <span className={styles.icon} aria-hidden=\"true\">{action.icon}</span> : null}{action.label}</DropdownPrimitive.Item>)}\n    </DropdownPrimitive.Content></DropdownPrimitive.Portal>\n  </DropdownPrimitive.Root>;\n}\n\nexport default SplitButton;\n"},{"path":"registry/components/split-button/split-button.module.css","type":"registry:component","target":"@components/silicon-ui/split-button/split-button.module.css","content":"/* One pill, two actions. The whole pill presses in for the main action; the menu half answers in color only, because Radix measures it on pointerdown to place the menu. */\n.group { display: inline-flex; align-items: stretch; border: 1px solid var(--foreground); border-radius: var(--radius-control); corner-shape: var(--corner-shape); background: var(--foreground); transition: transform var(--duration-spring) var(--ease-spring); }\n.group:has(> .primary:active:not(:disabled)) { transform: scale(.97); transition-duration: var(--duration-instant); transition-timing-function: var(--ease-standard); }\n.primary, .trigger { border: 0; background: var(--foreground); color: var(--background); font: inherit; cursor: pointer; -webkit-tap-highlight-color: transparent; transition: background-color var(--duration-fast) var(--ease-standard), color var(--duration-fast) var(--ease-standard), opacity var(--duration-fast) var(--ease-standard); }\n.primary { position: relative; display: inline-grid; min-height: var(--control-height-md); place-items: center; padding: 0 var(--space-inset); border-radius: calc(var(--radius-control) - var(--space-hair)) 0 0 calc(var(--radius-control) - var(--space-hair)); corner-shape: var(--corner-shape); font-size: var(--text-sm); font-weight: 500; }\n/* TextMorph springs the label's width, so the main half grows and shrinks with its text. */\n.primarySlot { display: inline-flex; min-width: 0; align-items: center; }\n.primaryContent { display: inline-flex; flex: none; align-items: center; gap: var(--space-related); white-space: nowrap; }\n.mainIcon { display: inline-grid; flex: none; place-items: center; }\n.iconPhase { grid-area: 1 / 1; display: inline-flex; align-items: center; justify-content: center; }\n.trigger { display: grid; width: 38px; min-height: var(--control-height-md); place-items: center; border-left: 1px solid color-mix(in oklab, var(--background) 18%, var(--foreground)); border-radius: 0 calc(var(--radius-control) - var(--space-hair)) calc(var(--radius-control) - var(--space-hair)) 0; corner-shape: var(--corner-shape); }\n.chevron { transition: transform var(--duration-spring) var(--ease-spring); }\n.trigger[data-state=\"open\"] .chevron { transform: rotate(180deg); }\n@media (hover: hover) and (pointer: fine) {\n  .primary:hover:not(:disabled), .trigger:hover:not(:disabled) { background: color-mix(in oklab, var(--foreground) 88%, var(--background)); }\n  .secondary .primary:hover:not(:disabled), .secondary .trigger:hover:not(:disabled) { background: var(--surface-muted); }\n}\n.primary:active:not(:disabled), .trigger:active:not(:disabled), .trigger[data-state=\"open\"] { background: color-mix(in oklab, var(--foreground) 80%, var(--background)); }\n.primary:disabled, .trigger:disabled { cursor: not-allowed; opacity: .52; }\n.secondary { border-color: var(--border); border-radius: var(--radius-full); corner-shape: round; background: var(--surface); }\n.secondary .primary, .secondary .trigger { min-height: var(--control-height-sm); background: var(--surface); color: var(--foreground); }\n.secondary .primary { min-width: 142px; border-radius: var(--radius-full) 0 0 var(--radius-full); corner-shape: round; padding-inline: var(--space-group); font-size: var(--text-xs); }\n.secondary .trigger { width: 32px; border-left-color: var(--border-subtle); border-radius: 0 var(--radius-full) var(--radius-full) 0; corner-shape: round; }\n.secondary .primary:active:not(:disabled), .secondary .trigger:active:not(:disabled), .secondary .trigger[data-state=\"open\"] { background: color-mix(in oklab, var(--surface-muted), var(--border) 55%); }\n.icon { display: inline-flex; }\n.srOnly { position: absolute; width: 1px; height: 1px; overflow: hidden; clip: rect(0 0 0 0); white-space: nowrap; }\n/* The menu grows from the trigger edge: offset toward the trigger, scale from the Radix origin, fade quickly; it leaves faster than it arrives.\n   Transitions instead of keyframes, so a close that interrupts the open reverses from where the menu is instead of snapping to rest first. */\n.menu { --menu-x: 0px; --menu-y: -5px; position: relative; z-index: var(--layer-dropdown); min-width: min(12rem, var(--radix-dropdown-menu-content-available-width)); max-width: var(--radix-dropdown-menu-content-available-width); padding: var(--space-tight); border: 1px solid var(--border); border-radius: var(--radius-container); corner-shape: var(--corner-shape); background: var(--surface-raised); color: var(--foreground); box-shadow: var(--shadow-floating); transform-origin: var(--radix-dropdown-menu-content-transform-origin); transition: opacity var(--duration-fast) var(--ease-enter), transform var(--duration-spring) var(--ease-spring); }\n.menu[data-side=\"top\"] { --menu-y: 5px; }\n.menu[data-side=\"left\"] { --menu-x: 5px; --menu-y: 0px; }\n.menu[data-side=\"right\"] { --menu-x: -5px; --menu-y: 0px; }\n@starting-style {\n  .menu[data-state=\"open\"] { opacity: 0; transform: translate(var(--menu-x), var(--menu-y)) scale(.97); }\n  .menu[data-state=\"open\"] .item { opacity: 0; transform: translate(calc(var(--menu-x) * .4), calc(var(--menu-y) * .4)); }\n}\n/* Radix unmounts when the exit animation ends, so a no-op keyframe times the exit while the transition does the visual work. */\n.menu[data-state=\"closed\"] { opacity: 0; transform: translate(calc(var(--menu-x) * .5), calc(var(--menu-y) * .5)) scale(.985); transition: opacity var(--duration-instant) var(--ease-standard), transform var(--duration-instant) var(--ease-standard); animation: menu-exit var(--duration-instant) linear both; pointer-events: none; }\n.highlight { position: absolute; top: 0; right: var(--space-tight); left: var(--space-tight); border-radius: calc(var(--radius-container) - var(--space-related)); background: var(--surface-muted); opacity: 0; pointer-events: none; transition: background-color var(--duration-fast) var(--ease-standard); }\n.highlight[data-tone=\"danger\"] { background: color-mix(in oklab, var(--danger) 8%, var(--surface)); }\n/* One highlight glides between items for the pointer and jumps instantly for the keyboard (lib/menu-highlight). */\n.item { position: relative; display: flex; min-height: var(--control-height-sm); align-items: center; gap: var(--space-group); padding: 0 var(--space-group); border-radius: calc(var(--radius-container) - var(--space-related)); corner-shape: var(--corner-shape); font-size: var(--text-sm); cursor: pointer; outline: none; transition: opacity var(--duration-standard) var(--ease-enter) calc(min(var(--i, 0), 4) * 35ms), transform var(--duration-standard) var(--ease-enter) calc(min(var(--i, 0), 4) * 35ms); }\n.item[data-disabled] { cursor: default; opacity: .45; }\n.destructive { color: var(--danger); }\n@keyframes menu-exit { to { --menu-exit: 1; } }\n@media (prefers-reduced-motion: reduce) {\n  .group, .primary, .trigger, .chevron { transition: none; }\n  .group:has(> .primary:active:not(:disabled)) { transform: none; }\n  .item { transition: none; }\n  .menu, .menu[data-state=\"closed\"] { transform: none; transition: opacity var(--duration-instant) linear; }\n}\n"},{"path":"lib/menu-highlight.tsx","type":"registry:lib","target":"@components/silicon-ui/lib/menu-highlight.tsx","content":"\"use client\";\n\nimport { useRef } from \"react\";\nimport type { FocusEvent, MouseEvent } from \"react\";\nimport { motion, useReducedMotion } from \"motion/react\";\nimport { FluidHoverHighlight, useFluidHover, type FluidRect } from \"./fluid-hover\";\nimport { motionTokens } from \"./motion-tokens\";\n\n/** A fluid hover highlight in a menu: where it sits, whether it travels, its pointer session, and its tone. */\ntype FluidHighlight = { rect: FluidRect | null; glide: boolean; session: number; danger: boolean };\n/** A marker positioned by top and height only (a list's current-page marker). */\ntype BarHighlight = { top: number; height: number; danger: boolean; glide: boolean };\n\nconst ITEMS = '[role=\"menuitem\"], [role=\"menuitemcheckbox\"], [role=\"menuitemradio\"], [role=\"option\"]';\n\n/**\n * Fluid hover for a Radix menu or listbox (lib/fluid-hover): the item nearest the pointer is lit, gaps and padding\n * included, a click in a gap picks the lit item, and the keyboard moves the highlight with Radix's focus, without travel.\n * Spread `contentProps` on the content, call `reset` when it opens, and render `<MenuHighlight state={highlight} … />`\n * as its first child. Items mark a destructive tone with `data-tone=\"danger\"`.\n */\nexport function useMenuHighlight(itemSelector = ITEMS) {\n  // The content element is taken from its own events, so the hook never competes with the content's ref.\n  const content = useRef<HTMLElement | null>(null);\n  const hover = useFluidHover(content, { items: itemSelector });\n  const own = (event: { currentTarget: EventTarget }) => { content.current = event.currentTarget as HTMLElement; };\n  const { handlers } = hover;\n  const highlight: FluidHighlight = { rect: hover.rect, glide: hover.glide, session: hover.session, danger: hover.item?.dataset.tone === \"danger\" };\n  return {\n    highlight,\n    reset: hover.reset,\n    contentProps: {\n      onMouseEnter: (event: MouseEvent<HTMLElement>) => { own(event); handlers.onMouseEnter(); },\n      onMouseMove: (event: MouseEvent<HTMLElement>) => { own(event); handlers.onMouseMove(event); },\n      onMouseLeave: handlers.onMouseLeave,\n      onKeyDownCapture: handlers.onKeyDownCapture,\n      onFocus: (event: FocusEvent<HTMLElement>) => { own(event); handlers.onFocus(event); },\n      onBlur: handlers.onBlur,\n      onClick: (event: MouseEvent<HTMLElement>) => { own(event); handlers.onClick(event); },\n    },\n  };\n}\n\n/** The highlight itself: the fluid hover highlight, or a marker that moves by top and height (a current-page marker). */\nexport function MenuHighlight({ state, className }: { state: FluidHighlight | BarHighlight | null; className?: string }) {\n  if (state && \"session\" in state) return <FluidHoverHighlight hover={state} className={className} tone={state.danger ? \"danger\" : undefined} />;\n  return <BarMarker state={state} className={className} />;\n}\n\nfunction BarMarker({ state, className }: { state: BarHighlight | null; className?: string }) {\n  const reduced = useReducedMotion();\n  return <motion.span className={className} data-tone={state?.danger ? \"danger\" : undefined} aria-hidden=\"true\" initial={false}\n    animate={state ? { y: state.top, height: state.height, opacity: 1 } : { opacity: 0 }}\n    transition={{ default: state?.glide && !reduced ? motionTokens.spring.fast : { duration: 0 }, opacity: { duration: reduced ? 0 : motionTokens.duration.fast } }} />;\n}\n"},{"path":"lib/fluid-hover.tsx","type":"registry:lib","target":"@components/silicon-ui/lib/fluid-hover.tsx","content":"\"use client\";\n\n/**\n * Fluid hover: in a set of items (a menu, a list, tabs, a grid), the item nearest the pointer is lit, even while the\n * pointer is in a gap, the padding or past the last item, and one highlight springs between items. A click in a gap goes\n * to the lit item, so what is lit is what a click hits. A new pointer entry fades the highlight in where it lands instead\n * of sliding it over from the last item. The keyboard moves it without travel, and reduced motion keeps the fade but\n * drops the travel.\n *\n *   const list = useRef<HTMLUListElement>(null);\n *   const hover = useFluidHover(list, { items: \"[data-item]\" });\n *   <ul ref={list} className={styles.list} {...hover.handlers}>      // .list { position: relative }\n *     <FluidHoverHighlight hover={hover} className={styles.highlight} />\n *     …items…\n *   </ul>\n *\n * Adapted from Fluid Functionalism's use-fluid-hover and fluid-hover-highlight by Micka Touillaud (MIT),\n * https://github.com/mickadesign/fluid-functionalism. Items are found by a selector instead of registering themselves,\n * so a component adopts it without changing its items.\n */\nimport { useEffect, useEffectEvent, useRef, useState } from \"react\";\nimport type { FocusEvent, MouseEvent, PointerEvent, RefObject } from \"react\";\nimport { AnimatePresence, motion, useReducedMotion } from \"motion/react\";\nimport { motionTokens } from \"./motion-tokens\";\n\n/** An item's box in the container's own layout space (unaffected by transforms or scrolling). */\nexport interface FluidRect { top: number; left: number; width: number; height: number }\n\nexport interface FluidHoverState {\n  /** Where the highlight sits, or null when nothing is lit. */\n  rect: FluidRect | null;\n  /** The lit item. */\n  item: HTMLElement | null;\n  /** False when the highlight should jump (keyboard, a resize) rather than travel. */\n  glide: boolean;\n  /** Steps on each new pointer entry, so the highlight fades in where it lands. */\n  session: number;\n}\n\nexport interface FluidHoverOptions {\n  /** Selector for the items inside the container. */\n  items: string;\n  /** \"y\" for lists (default), \"x\" for a row of tabs, \"xy\" for grids. */\n  axis?: \"x\" | \"y\" | \"xy\";\n  /** Items the highlight skips (and a gap click never activates). Defaults to disabled or aria-disabled items. */\n  isItemDisabled?: (item: HTMLElement) => boolean;\n  /** \"skip\" (default) lights the nearest enabled item even over a disabled one; \"clear\" lights nothing over a disabled item (a calendar's unavailable days). */\n  disabled?: \"skip\" | \"clear\";\n  /** Route a click in a gap to the lit item. On by default; turn it off where empty space should stay inert. */\n  gapClick?: boolean;\n  /** Light the item that receives keyboard focus. On by default. */\n  followFocus?: boolean;\n}\n\nconst defaultDisabled = (item: HTMLElement) =>\n  item.matches(\":disabled, [aria-disabled='true'], [data-disabled]\");\n\n/** Controls that sit between items keep their own clicks. */\nconst CONTROL = \"input, textarea, select, button, a, summary, [contenteditable], [role='textbox'], [role='searchbox'], [role='button']\";\n\n/** The item's box relative to the container, summing offsets through positioned ancestors in between. */\nexport function rectOf(item: HTMLElement, container: HTMLElement): FluidRect {\n  let top = item.offsetTop, left = item.offsetLeft;\n  let parent = item.offsetParent as HTMLElement | null;\n  while (parent && parent !== container && container.contains(parent)) {\n    top += parent.offsetTop + parent.clientTop;\n    left += parent.offsetLeft + parent.clientLeft;\n    parent = parent.offsetParent as HTMLElement | null;\n  }\n  return { top, left, width: item.offsetWidth, height: item.offsetHeight };\n}\n\n/**\n * The item the pointer is inside, or else the one whose edge is nearest along the axis (both axes for a grid). Edges, not\n * centres, so a gap next to a wide item still lights the item the pointer is closer to.\n */\nexport function pickNearest(items: HTMLElement[], x: number, y: number, axis: \"x\" | \"y\" | \"xy\"): HTMLElement | null {\n  let nearest: HTMLElement | null = null, best = Infinity;\n  for (const item of items) {\n    const r = item.getBoundingClientRect();\n    if (!r.width && !r.height) continue;\n    if (x >= r.left && x <= r.right && y >= r.top && y <= r.bottom) return item;\n    const dx = Math.max(r.left - x, 0, x - r.right), dy = Math.max(r.top - y, 0, y - r.bottom);\n    const distance = axis === \"x\" ? dx : axis === \"y\" ? dy : Math.hypot(dx, dy);\n    if (distance < best) { best = distance; nearest = item; }\n  }\n  return nearest;\n}\n\n/** Hands a gap click to the item as a real mouse click (detail, modifiers and coordinates kept), so the item reads it as a pointer press, not a keyboard one. */\nfunction forwardClick(item: HTMLElement, event: MouseEvent<HTMLElement>) {\n  const { detail, clientX, clientY, screenX, screenY, ctrlKey, shiftKey, altKey, metaKey, button, buttons } = event;\n  item.dispatchEvent(new globalThis.MouseEvent(\"click\", { bubbles: true, cancelable: true, composed: true, view: window, detail, clientX, clientY, screenX, screenY, ctrlKey, shiftKey, altKey, metaKey, button, buttons }));\n}\n\n/** Whether an event happened inside the element whose handler hears it, not in a portalled child (a submenu, a tooltip). */\nconst isOwn = (event: { currentTarget: EventTarget; target: EventTarget }) =>\n  !(event.currentTarget instanceof Node) || !(event.target instanceof Node) || event.currentTarget.contains(event.target);\n\nexport function useFluidHover<T extends HTMLElement>(container: RefObject<T | null>, options: FluidHoverOptions) {\n  const { items: selector, axis = \"y\", isItemDisabled = defaultDisabled, disabled = \"skip\", gapClick = true, followFocus = true } = options;\n  const [state, setState] = useState<FluidHoverState>({ rect: null, item: null, glide: false, session: 0 });\n  const current = useRef(state);\n  const pointer = useRef(false);\n  const entering = useRef(false);\n  const frame = useRef(0);\n\n  function commit(next: FluidHoverState) {\n    const prev = current.current;\n    if (prev.item === next.item && prev.session === next.session && sameRect(prev.rect, next.rect)) return;\n    current.current = next;\n    setState(next);\n  }\n\n  function light(item: HTMLElement | null, glide: boolean) {\n    const root = container.current;\n    if (!root || !item) return commit({ ...current.current, rect: null, item: null, glide });\n    let session = current.current.session;\n    if (entering.current) { entering.current = false; session += 1; }\n    commit({ rect: rectOf(item, root), item, glide: glide && session === current.current.session, session });\n  }\n\n  const enabledItems = () => {\n    const root = container.current;\n    return root ? [...root.querySelectorAll<HTMLElement>(selector)].filter(item => !isItemDisabled(item)) : [];\n  };\n\n  // The lit item can move under a still highlight (a resize, content above it changing): follow it without travel.\n  const follow = useEffectEvent(() => { const { item } = current.current; if (item?.isConnected) light(item, false); });\n  useEffect(() => {\n    const root = container.current;\n    if (!root || typeof ResizeObserver === \"undefined\") return;\n    const observer = new ResizeObserver(() => follow());\n    observer.observe(root);\n    return () => observer.disconnect();\n  }, [container]);\n  useEffect(() => () => cancelAnimationFrame(frame.current), []);\n\n  const handlers = {\n    onMouseEnter: () => { entering.current = true; },\n    onMouseMove: (event: MouseEvent<T>) => {\n      if (!isOwn(event)) return;\n      pointer.current = true;\n      const { clientX, clientY } = event;\n      cancelAnimationFrame(frame.current);\n      frame.current = requestAnimationFrame(() => {\n        const over = disabled === \"clear\" ? document.elementFromPoint(clientX, clientY)?.closest<HTMLElement>(selector) : null;\n        light(over && isItemDisabled(over) ? null : pickNearest(enabledItems(), clientX, clientY, axis), true);\n      });\n    },\n    onMouseLeave: () => { cancelAnimationFrame(frame.current); entering.current = false; light(null, false); },\n    onKeyDownCapture: () => { pointer.current = false; },\n    onFocus: (event: FocusEvent<T>) => {\n      if (!followFocus || pointer.current || !isOwn(event)) return;\n      const item = event.target instanceof HTMLElement ? event.target.closest<HTMLElement>(selector) : null;\n      if (item && container.current?.contains(item) && !isItemDisabled(item)) light(item, false);\n    },\n    onBlur: (event: FocusEvent<T>) => {\n      if (!pointer.current && !event.currentTarget.contains(event.relatedTarget as Node | null)) light(null, false);\n    },\n    onClick: (event: MouseEvent<T>) => {\n      if (!gapClick || !isOwn(event)) return;\n      const target = event.target as Element;\n      if (!target.isConnected || target.closest(selector) || target.closest(CONTROL)) return;\n      const { item } = current.current;\n      if (item?.isConnected && !isItemDisabled(item)) forwardClick(item, event);\n    },\n  };\n\n  /** Clears the highlight at once, such as when a menu opens again. */\n  const reset = () => { cancelAnimationFrame(frame.current); entering.current = true; light(null, false); };\n\n  return { ...state, handlers, reset, light };\n}\n\nexport interface NearestItemOptions extends Omit<FluidHoverOptions, \"followFocus\"> {\n  /** Called with the nearest enabled item as the mouse moves over the container. */\n  onPick: (item: HTMLElement) => void;\n}\n\n/**\n * Fluid hover's picking without its highlight, for a list that already keeps its own active item and highlight (a listbox\n * with aria-activedescendant, a roving list): the mouse picks the nearest enabled item, gaps and padding included, and a\n * click in a gap goes to that item. Spread the result on the container.\n */\n// A hook only so callbacks that touch refs can be passed during render; it keeps no state.\nexport function useNearestItem<T extends HTMLElement>({ items: selector, axis = \"y\", isItemDisabled = defaultDisabled, gapClick = true, onPick }: NearestItemOptions) {\n  const nearest = (event: MouseEvent<T>) => {\n    if (!isOwn(event)) return null;\n    const items = [...event.currentTarget.querySelectorAll<HTMLElement>(selector)].filter(item => !isItemDisabled(item));\n    return pickNearest(items, event.clientX, event.clientY, axis);\n  };\n  return {\n    onPointerMove: (event: PointerEvent<T>) => { if (event.pointerType !== \"mouse\") return; const item = nearest(event); if (item) onPick(item); },\n    onClick: (event: MouseEvent<T>) => {\n      if (!gapClick) return;\n      const target = event.target as Element;\n      if (!target.isConnected || target.closest(selector) || target.closest(CONTROL)) return;\n      const item = nearest(event);\n      if (item) forwardClick(item, event);\n    },\n  };\n}\n\nconst sameRect = (a: FluidRect | null, b: FluidRect | null) =>\n  a === b || (!!a && !!b && a.top === b.top && a.left === b.left && a.width === b.width && a.height === b.height);\n\nexport interface FluidHoverHighlightProps {\n  /** The state from useFluidHover (or any { rect, glide, session }). */\n  hover: Pick<FluidHoverState, \"rect\" | \"glide\" | \"session\">;\n  /** Radius, fill, z-index. The container must be position: relative; the highlight is placed at its top-left corner. */\n  className?: string;\n  /** Extra attributes for styling, such as data-tone. */\n  tone?: string;\n}\n\n/** The one highlight a fluid hover set renders: it springs between items on transforms, and fades in and out. */\nexport function FluidHoverHighlight({ hover, className, tone }: FluidHoverHighlightProps) {\n  const reduced = useReducedMotion() ?? false;\n  const { rect, glide, session } = hover;\n  const place = rect ? { x: rect.left, y: rect.top, width: rect.width, height: rect.height } : undefined;\n  return (\n    <AnimatePresence initial={false}>\n      {place ? (\n        <motion.span key={session} className={className} data-tone={tone} aria-hidden=\"true\"\n          style={{ position: \"absolute\", top: 0, left: 0, pointerEvents: \"none\" }}\n          initial={{ opacity: 0, ...place }}\n          animate={{ opacity: 1, ...place }}\n          exit={{ opacity: 0, transition: motionTokens.spring.fast.exit }}\n          transition={{ default: glide && !reduced ? motionTokens.spring.fast : { duration: 0 }, opacity: { duration: motionTokens.duration.fast } }} />\n      ) : null}\n    </AnimatePresence>\n  );\n}\n"},{"path":"registry/components/text-morph/text-morph.tsx","type":"registry:component","target":"@components/silicon-ui/text-morph/text-morph.tsx","content":"\"use client\";\nimport { useEffect, useLayoutEffect, useMemo, useRef, useState } from \"react\";\nimport { AnimatePresence, animate, motion, useReducedMotion, type AnimationPlaybackControls } from \"motion/react\";\nimport { motionTokens } from \"../lib/motion-tokens\";\nimport styles from \"./text-morph.module.css\";\n\n/**\n * Morphs one short label into the next in place. Letters both strings share glide to their new positions, new letters sharpen in, removed letters blur away,\n * and the width follows on a spring so the surrounding layout glides instead of jumping. Use it for status words that change a few letters at a time,\n * such as Publish, Publishing, and Published, or Follow and Following. It stays on one line, and assistive technology reads the plain text.\n */\nexport interface TextMorphProps { children: string; as?: \"span\" | \"div\" | \"p\" | \"strong\" | \"h1\" | \"h2\" | \"h3\"; className?: string; id?: string }\n\nconst enter = [...motionTokens.ease.enter] as [number, number, number, number];\nconst standard = [...motionTokens.ease.standard] as [number, number, number, number];\nconst blurred = `blur(${motionTokens.blur.soft}px)`;\n/** Lets leaving letters start to clear before the first new letter sharpens in their place. */\nconst HANDOFF = .05;\n/** Letters match by character and occurrence, so the second \"i\" in one string pairs with the second \"i\" in the next. */\nfunction toGlyphs(text: string) {\n  const seen = new Map<string, number>();\n  return Array.from(text).map(char => { const count = seen.get(char) ?? 0; seen.set(char, count + 1); return { char, key: `${char}-${count}` }; });\n}\nconst measure = (element: HTMLElement) => parseFloat(getComputedStyle(element).width);\n\nexport function TextMorph({ children, as = \"span\", className, id }: TextMorphProps) {\n  const Tag = as;\n  const reduced = useReducedMotion();\n  const frame = useRef<HTMLSpanElement>(null);\n  const track = useRef<HTMLSpanElement>(null);\n  const width = useRef(0);\n  const sizing = useRef<AnimationPlaybackControls | null>(null);\n  const glyphs = useMemo(() => toGlyphs(children), [children]);\n  // The previous label tells which letters are new, so only they stagger, in reading order, however far along the word they sit.\n  const [labels, setLabels] = useState({ current: children, previous: children });\n  if (labels.current !== children) setLabels({ current: children, previous: labels.current });\n  const kept = useMemo(() => new Set(toGlyphs(labels.previous).map(glyph => glyph.key)), [labels.previous]);\n  let entering = 0;\n\n  // The frame holds an explicit width so a new label never snaps it; the spring then follows the track, which already has the new letters in place.\n  useLayoutEffect(() => {\n    const frameElement = frame.current, trackElement = track.current;\n    if (!frameElement || !trackElement) return;\n    const next = measure(trackElement);\n    if (!Number.isFinite(next)) return;\n    if (width.current && Math.abs(next - width.current) > .5 && !reduced) sizing.current = animate(frameElement, { width: next }, motionTokens.spring.morph);\n    else { sizing.current?.stop(); frameElement.style.width = `${next}px`; }\n    width.current = next;\n  }, [children, reduced]);\n  // Font loading or a responsive font size changes the width without a new label: follow it immediately.\n  useEffect(() => {\n    const frameElement = frame.current, trackElement = track.current;\n    if (!frameElement || !trackElement || typeof ResizeObserver === \"undefined\") return;\n    const observer = new ResizeObserver(() => {\n      const next = measure(trackElement);\n      if (!Number.isFinite(next) || Math.abs(next - width.current) < .5) return;\n      sizing.current?.stop(); frameElement.style.width = `${next}px`; width.current = next;\n    });\n    observer.observe(trackElement);\n    return () => observer.disconnect();\n  }, []);\n\n  return <Tag id={id} className={className}>\n    <span className={styles.srOnly}>{children}</span>\n    <span ref={frame} className={styles.frame} aria-hidden=\"true\"><span ref={track} className={styles.track}>\n      <AnimatePresence mode=\"popLayout\" initial={false}>\n        {glyphs.map(({ char, key }) => { const order = kept.has(key) ? 0 : entering++; return <motion.span key={key} layout=\"position\" className={styles.glyph}\n          initial={reduced ? false : { opacity: 0, scale: .8, y: \"0.14em\", filter: blurred }}\n          animate={{ opacity: 1, scale: 1, y: \"0em\", filter: \"blur(0px)\" }}\n          exit={reduced ? { opacity: 0, transition: { duration: 0 } } : { opacity: 0, scale: .86, y: \"-0.1em\", filter: blurred, transition: { duration: motionTokens.duration.exit, ease: standard } }}\n          transition={reduced ? { duration: 0 } : { layout: motionTokens.spring.morph, default: { duration: motionTokens.duration.standard + .04, ease: enter, delay: HANDOFF + Math.min(order, 8) * motionTokens.stagger.char * 2 } }}>\n          {char === \" \" ? \"\\u00a0\" : char}\n        </motion.span>; })}\n      </AnimatePresence>\n    </span></span>\n  </Tag>;\n}\n\nexport default TextMorph;\n"},{"path":"registry/components/text-morph/text-morph.module.css","type":"registry:component","target":"@components/silicon-ui/text-morph/text-morph.module.css","content":"/* The frame carries the animated width. Its mask reveals new letters through a soft trailing edge as it grows and fades leaving ones as it shrinks.\n   Padding with matching negative margins gives the mask room for blur and descenders without changing layout; the edge sits entirely in that room, so resting text is never dimmed.\n   The track always starts at the frame's leading edge, even in centered text: otherwise it would recenter inside the old width and leaving letters would jump. */\n.frame.frame, .frame { position: relative; display: inline-block; box-sizing: content-box; padding: .5em .5em .5em .2em; margin: -.5em -.5em -.5em -.2em; text-align: start; white-space: nowrap; mask-image: linear-gradient(90deg, #000 calc(100% - .5em), transparent); }\n/* The track sizes to the letters in flow. Leaving letters are taken out of flow and positioned against it. */\n.track { position: relative; display: inline-block; white-space: nowrap; }\n.glyph { display: inline-block; white-space: pre; transform-origin: 50% 60%; }\n.srOnly { position: absolute; width: 1px; height: 1px; margin: -1px; padding: 0; overflow: hidden; clip-path: inset(50%); white-space: nowrap; border: 0; user-select: none; }\n"}],"docs":"Docs and live preview: https://ui.teamofsilicons.com/split-button","meta":{"tier":"free","kind":"component","docs":"https://ui.teamofsilicons.com/split-button","markdown":"https://ui.teamofsilicons.com/split-button.md","tags":["action","menu"],"status":"stable"}}